refactor: 重构主菜单 UI,将 StartMenu 替换为 MainMenu
- 删除旧 StartMenu.tscn,新建 MainMenu.tscn + MainMenu.gd - 新增 MainGame.tscn 主游戏场景作为运行入口 - project.godot 配置 run/main_scene 启动场景 - 添加 doc/design/UI/StartMenu.md 主菜单设计文档 - 新增 assets/ 资源目录结构 (audio/fonts/sprites) - 修复通用资源分析文档中的缩进问题
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
extends Control
|
||||
|
||||
|
||||
func MainMenu_NewGame_ButtonUp() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func MainMenu_LoadGame_ButtonUp() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func MainMenu_Settings_ButtonUp() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func MainMenu_Quit_ButtonUp() -> void:
|
||||
get_tree().quit();
|
||||
pass # Replace with function body.
|
||||
Reference in New Issue
Block a user