refactor: 重构主菜单 UI,将 StartMenu 替换为 MainMenu

- 删除旧 StartMenu.tscn,新建 MainMenu.tscn + MainMenu.gd
- 新增 MainGame.tscn 主游戏场景作为运行入口
- project.godot 配置 run/main_scene 启动场景
- 添加 doc/design/UI/StartMenu.md 主菜单设计文档
- 新增 assets/ 资源目录结构 (audio/fonts/sprites)
- 修复通用资源分析文档中的缩进问题
This commit is contained in:
2026-07-30 23:25:21 +08:00
parent 226d6992e9
commit 17994ec4ae
10 changed files with 267 additions and 23 deletions
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importer="texture"
type="CompressedTexture2D"
uid="uid://caeqoc6wx8toy"
path="res://.godot/imported/BG1.png-6bf4b9c36da6bbdf71bd2c8203f4cb53.ctex"
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source_file="res://assets/sprites/ui/BG1.png"
dest_files=["res://.godot/imported/BG1.png-6bf4b9c36da6bbdf71bd2c8203f4cb53.ctex"]
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# 开始菜单设计
## 一、场景结构
采用**单场景 + 子节点切换**方案,仅一个 `MainMenu.tscn`
```
MainMenu.tscn
├── BG (TextureRect)
│ └── 背景图片
├── Logo (TextureRect)
│ └── 游戏 Logo
├── ButtonGroup (VBoxContainer)
│ ├── 新游戏按钮 → 显示 NewGamePanel
│ ├── 读取存档按钮 → 显示 LoadGamePanel
│ ├── 设置按钮 → 显示 SettingsPanel
│ └── 退出按钮 → get_tree().quit()
├── NewGamePanel (Panel, 默认隐藏)
│ ├── 宗门名称输入框 (LineEdit)
│ ├── 难度选择 (OptionButton)
│ │ ├── 简单
│ │ ├── 普通
│ │ └── 困难
│ ├── 确认按钮 → 进入游戏
│ └── 返回按钮 → 隐藏自身
├── LoadGamePanel (Panel, 默认隐藏)
│ ├── 存档列表 (ItemList)
│ ├── 加载按钮
│ └── 返回按钮
└── SettingsPanel (Panel, 默认隐藏)
├── 音量滑块 (HSlider)
├── 全屏切换 (CheckBox)
└── 返回按钮
```
## 二、场景节点属性说明
### MainMenu(根节点 — Control
| 属性 | 值 | 说明 |
|------|----|------|
| `anchors_preset` | 15Full Rect | 四角锚定父节点边界 |
| `anchor_right` | 1.0 | 右边缘锚定到父节点右边界 |
| `anchor_bottom` | 1.0 | 下边缘锚定到父节点下边界 |
| `grow_horizontal` | 2 | 控件缩小时向右收缩 |
| `grow_vertical` | 2 | 控件缩小时向下收缩 |
| `size_flags_horizontal` | 3 | Fill + Expand,水平填充可用空间 |
| `size_flags_vertical` | 3 | Fill + Expand,垂直填充可用空间 |
### BGTextureRect — 背景)
| 属性 | 值 | 说明 |
|------|----|------|
| `anchors_preset` | 15Full Rect | 铺满父节点 |
| `anchor_right` / `anchor_bottom` | 1.0 | 锚定右下边界 |
| `stretch_mode` | 0(Scale) | 拉伸图片铺满,保持原始比例 |
### LogoTextureRect — 游戏 Logo
| 属性 | 值 | 说明 |
|------|----|------|
| `anchors_preset` | 1Top Center | 顶部居中锚点 |
| `anchor_left` / `anchor_right` | 0.5 | 水平居中 |
| `offset_left` | -200 | 左偏移,使宽度为 400 |
| `offset_right` | 200 | 右偏移 |
| `offset_top` | 60 | 距顶部 60px |
| `offset_bottom` | 260 | 距顶部 260px(高 200 |
| `grow_horizontal` | 2 | 向左收缩 |
### ButtonGroupVBoxContainer — 按钮组)
| 属性 | 值 | 说明 |
|------|----|------|
| `anchors_preset` | 8Center | 居中锚定 |
| `anchor_left / top / right / bottom` | 0.5 | 中心点对齐 |
| `offset_left` | -100 | 向左扩展 100px(总宽 200 |
| `offset_right` | 100 | 向右扩展 100px |
| `offset_top` | -80 | 向上扩展 80px(总高 160 |
| `offset_bottom` | 80 | 向下扩展 80px |
| `grow_horizontal` | 2 | 向左收缩 |
| `grow_vertical` | 2 | 向上收缩 |
| `theme_override_constants/separation` | 16 | 按钮间距 16px |
### Button(子按钮)
| 属性 | 值 | 说明 |
|------|----|------|
| `custom_minimum_size` | Vector2(200, 48) | 按钮最小尺寸,宽 200 高 48 |
| `text` | "新游戏" 等 | 按钮显示文字 |
---
## 三、面板切换逻辑
所有面板放在同一场景内,通过 `visible` 属性切换。
```gdscript
func _on_new_game_pressed():
button_group.hide()
new_game_panel.show()
func _on_back_pressed():
new_game_panel.hide()
button_group.show()
```
## 四、进入游戏流程
新游戏确认后调用:
```gdscript
func _on_confirm_new_game():
var sect_name = $NewGamePanel/NameInput.text
var difficulty = $NewGamePanel/Difficulty.selected
# 初始化游戏数据
GameData.start_new_game(sect_name, difficulty)
get_tree().change_scene_to_file("res://src/main/MainGame.tscn")
```
## 五、注意事项
- 面板切换使用 `show()` / `hide()`,不销毁节点,保留输入状态
- 背景和 Logo 可加淡入动画(AnimationPlayer
- 存档列表数据来源:`ResourceSaver` 序列化的存档文件
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@@ -86,16 +86,16 @@
```gdscript
enum DisplayType {
TOPBAR, # 顶部栏常驻
PANEL # 面板查看
TOPBAR, # 顶部栏常驻
PANEL # 面板查看
}
enum ResourceCategory {
CURRENCY, # 货币
BASIC, # 基础
CULTIVATION, # 修炼
CRAFTING, # 锻造
SPECIAL # 特殊
CURRENCY, # 货币
BASIC, # 基础
CULTIVATION, # 修炼
CRAFTING, # 锻造
SPECIAL # 特殊
}
```
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@@ -11,6 +11,7 @@ config_version=5
[application]
config/name="模拟宗门"
run/main_scene="uid://d1odycoaqhhyg"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
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[gd_scene format=3 uid="uid://box7tj5iyiopq"]
[node name="MainGame" type="Node" unique_id=2053561265]
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extends Control
func MainMenu_NewGame_ButtonUp() -> void:
pass # Replace with function body.
func MainMenu_LoadGame_ButtonUp() -> void:
pass # Replace with function body.
func MainMenu_Settings_ButtonUp() -> void:
pass # Replace with function body.
func MainMenu_Quit_ButtonUp() -> void:
get_tree().quit();
pass # Replace with function body.
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uid://drfyh36my6gj2
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[gd_scene format=3 uid="uid://d1odycoaqhhyg"]
[ext_resource type="Script" uid="uid://drfyh36my6gj2" path="res://src/UI/Panels/MainMenu/MainMenu.gd" id="1_cwvg5"]
[ext_resource type="Texture2D" uid="uid://caeqoc6wx8toy" path="res://assets/sprites/ui/BG1.png" id="1_hrti0"]
[node name="MainMenu" type="Control" unique_id=1416317040]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_cwvg5")
[node name="BG" type="TextureRect" parent="." unique_id=2104369666]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_hrti0")
[node name="Logo" type="TextureRect" parent="." unique_id=1485724026]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -200.0
offset_top = 60.0
offset_right = 200.0
offset_bottom = 260.0
grow_horizontal = 2
[node name="ButtonGroup" type="VBoxContainer" parent="." unique_id=569064410]
layout_mode = 0
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -100.0
offset_top = -80.0
offset_right = 100.0
offset_bottom = 80.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 16
[node name="NewGame" type="Button" parent="ButtonGroup" unique_id=835084060]
custom_minimum_size = Vector2(200, 48)
layout_mode = 2
text = "新游戏"
[node name="LoadGame" type="Button" parent="ButtonGroup" unique_id=2093610529]
custom_minimum_size = Vector2(200, 48)
layout_mode = 2
text = "读取存档"
[node name="Settings" type="Button" parent="ButtonGroup" unique_id=2045302694]
custom_minimum_size = Vector2(200, 48)
layout_mode = 2
text = "设置"
[node name="Quit" type="Button" parent="ButtonGroup" unique_id=818112870]
custom_minimum_size = Vector2(200, 48)
layout_mode = 2
text = "退出"
[connection signal="button_up" from="ButtonGroup/NewGame" to="." method="MainMenu_NewGame_ButtonUp"]
[connection signal="button_up" from="ButtonGroup/LoadGame" to="." method="MainMenu_LoadGame_ButtonUp"]
[connection signal="button_up" from="ButtonGroup/Settings" to="." method="MainMenu_Settings_ButtonUp"]
[connection signal="button_up" from="ButtonGroup/Quit" to="." method="MainMenu_Quit_ButtonUp"]
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[gd_scene format=3 uid="uid://bkatopgh40fte"]
[ext_resource type="PackedScene" uid="uid://dl0tb68vsw3c6" path="res://src/UI/HUD/TopBarHUD.tscn" id="1_jy7gm"]
[node name="StartMenu" type="Control" unique_id=1272477823]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="TopBarHud" parent="." unique_id=1115394694 instance=ExtResource("1_jy7gm")]
custom_minimum_size = Vector2(100, 100)
custom_maximum_size = Vector2(100, 100)
layout_mode = 0