refactor: 重构主菜单 UI,将 StartMenu 替换为 MainMenu

- 删除旧 StartMenu.tscn,新建 MainMenu.tscn + MainMenu.gd
- 新增 MainGame.tscn 主游戏场景作为运行入口
- project.godot 配置 run/main_scene 启动场景
- 添加 doc/design/UI/StartMenu.md 主菜单设计文档
- 新增 assets/ 资源目录结构 (audio/fonts/sprites)
- 修复通用资源分析文档中的缩进问题
This commit is contained in:
2026-07-30 23:25:21 +08:00
parent 226d6992e9
commit 17994ec4ae
10 changed files with 267 additions and 23 deletions
+7 -7
View File
@@ -86,16 +86,16 @@
```gdscript
enum DisplayType {
TOPBAR, # 顶部栏常驻
PANEL # 面板查看
TOPBAR, # 顶部栏常驻
PANEL # 面板查看
}
enum ResourceCategory {
CURRENCY, # 货币
BASIC, # 基础
CULTIVATION, # 修炼
CRAFTING, # 锻造
SPECIAL # 特殊
CURRENCY, # 货币
BASIC, # 基础
CULTIVATION, # 修炼
CRAFTING, # 锻造
SPECIAL # 特殊
}
```