refactor: 重构主菜单 UI,将 StartMenu 替换为 MainMenu
- 删除旧 StartMenu.tscn,新建 MainMenu.tscn + MainMenu.gd - 新增 MainGame.tscn 主游戏场景作为运行入口 - project.godot 配置 run/main_scene 启动场景 - 添加 doc/design/UI/StartMenu.md 主菜单设计文档 - 新增 assets/ 资源目录结构 (audio/fonts/sprites) - 修复通用资源分析文档中的缩进问题
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[remap]
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type="CompressedTexture2D"
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path="res://.godot/imported/BG1.png-6bf4b9c36da6bbdf71bd2c8203f4cb53.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/sprites/ui/BG1.png"
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compress/hdr_compression=1
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compress/normal_map=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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