refactor: TimeSystem 统一速度设置入口
- 新增 apply_default_speed() 封装默认档位应用 - MainGame 改用统一接口,消除双变量手动赋值
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@@ -3,8 +3,7 @@
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extends Node
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func _ready() -> void:
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TimeSystem.speed_index = Settings.default_speed_index
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TimeSystem.speed = TimeSystem.SPEEDS[TimeSystem.speed_index]
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TimeSystem.apply_default_speed()
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## 顶部 HUD 的返回主菜单请求。
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func _on_top_bar_hud_sign_return_mainmenu() -> void:
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