重构时间系统为回合制并新增主游戏场景
- TimeSystem 由实时天数推进改为按月回合制(advance_month), 新增 turn_started/season_changed 信号,移除 GameState.day - 新增 MainGame 场景及 HUD(时间显示、下一回合、返回主菜单) - 新增 SaveSystem 存档组框架并注册为 Autoload - 存档面板打开时隐藏新建槽按钮 - 窗口改为无边框,主场景切换为 MainGame
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@@ -11,7 +11,7 @@ config_version=5
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[application]
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config/name="仙宗"
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run/main_scene="uid://c1exffg84ojqx"
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run/main_scene="uid://q1b6t22ej3ej"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -21,12 +21,13 @@ GameState="*res://src/Core/GameState.gd"
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TimeSystem="*res://src/Core/TimeSystem.gd"
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Settings="*res://src/Core/Settings.gd"
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GameConfig="*res://src/Core/GameConfig.gd"
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SaveSystem="*res://src/Core/SaveSystem.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/borderless=true
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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