Files
ImmortalSect/project.godot
T
Admin 843f0cd53d 重构时间系统为回合制并新增主游戏场景
- TimeSystem 由实时天数推进改为按月回合制(advance_month),
  新增 turn_started/season_changed 信号,移除 GameState.day
- 新增 MainGame 场景及 HUD(时间显示、下一回合、返回主菜单)
- 新增 SaveSystem 存档组框架并注册为 Autoload
- 存档面板打开时隐藏新建槽按钮
- 窗口改为无边框,主场景切换为 MainGame
2026-08-11 23:47:34 +08:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="仙宗"
run/main_scene="uid://q1b6t22ej3ej"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameState="*res://src/Core/GameState.gd"
TimeSystem="*res://src/Core/TimeSystem.gd"
Settings="*res://src/Core/Settings.gd"
GameConfig="*res://src/Core/GameConfig.gd"
SaveSystem="*res://src/Core/SaveSystem.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/borderless=true
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"