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@@ -1,6 +1,131 @@
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extends Control
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var test_disciple_table : Array[Dictionary] = [] # 弟子
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var test_field_table : Array[Dictionary] = [] # 建筑
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var test_order_table : Array[Dictionary] = [] # 订单
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var test_alchemy_table : Array[Dictionary] = [] # 炼丹配方
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var test_inventory : Array[Dictionary] = [] # 库存
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var test_sub_inventory1 : Array[Dictionary] = [] # 库存
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var test_sub_inventory2 : Array[Dictionary] = [] # 库存
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var test_sub_inventory3 : Array[Dictionary] = [] # 库存
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var sect_resources : Dictionary;
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var disciple_info_scene := preload("res://src/UI/Panels/Manager/DisciplePanel/DiscipleInformationPanel.tscn")
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var field_info_scene := preload("res://src/UI/Panels/Manager/FieldPanel/FieldInformationPanel.tscn")
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var order_info_scene := preload("res://src/UI/Panels/Manager/OrderPanel/OrderInformationPanel.tscn")
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var alchemy_info_scene := preload("res://src/UI/Panels/Manager/AlchemyPanel/AlchemyPanel.tscn")
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func _ready() -> void:
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init_test_data();
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var manager_panel_scene := load("res://src/UI/Panels/Manager/ManagerPanel.tscn") as PackedScene
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var inventory_panel_scene := load("res://src/UI/Panels/Manager/InventoryPanel/InventoryPanel.tscn") as PackedScene
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sect_resources["弟子"] = manager_panel_scene.instantiate();
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sect_resources["弟子"].name = "弟子";
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$TabContainer.add_child(sect_resources["弟子"]);
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sect_resources["建筑"] = manager_panel_scene.instantiate();
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sect_resources["建筑"].name = "建筑";
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$TabContainer.add_child(sect_resources["建筑"]);
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sect_resources["订单"] = manager_panel_scene.instantiate();
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sect_resources["订单"].name = "订单";
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$TabContainer.add_child(sect_resources["订单"]);
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sect_resources["炼丹"] = manager_panel_scene.instantiate();
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sect_resources["炼丹"].name = "炼丹";
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$TabContainer.add_child(sect_resources["炼丹"]);
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sect_resources["库房"] = inventory_panel_scene.instantiate();
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sect_resources["库房"].name = "库房";
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$TabContainer.add_child(sect_resources["库房"]);
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for e in test_disciple_table:
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var d := disciple_info_scene.instantiate()
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d.set_info(e)
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sect_resources["弟子"].add_info_card(d)
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pass
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for e in test_field_table:
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var d := field_info_scene.instantiate()
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d.set_field_info(e)
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sect_resources["建筑"].add_info_card(d)
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pass
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for e in test_order_table:
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var d := order_info_scene.instantiate()
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d.set_order_info(e)
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sect_resources['订单'].add_info_card(d)
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pass
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for e in test_alchemy_table:
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var d := alchemy_info_scene.instantiate()
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d.set_alchemy_info(e)
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sect_resources['炼丹'].add_info_card(d)
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pass
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pass
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func init_test_data() -> void:
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test_disciple_table.append_array([
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{"name": "赵一", "gender": "男", "level": "练气一层", "metal": 0.5, "wood": 0.9, "water": 0.1, "fire": 0.2, "earth": 0.15},
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{"name": "钱二", "gender": "男", "level": "练气一层", "metal": 0.5, "wood": 0.9, "water": 0.1, "fire": 0.2, "earth": 0.15},
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{"name": "孙三", "gender": "男", "level": "练气一层", "metal": 0.5, "wood": 0.9, "water": 0.1, "fire": 0.2, "earth": 0.15},
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{"name": "李四", "gender": "男", "level": "练气一层", "metal": 0.5, "wood": 0.9, "water": 0.1, "fire": 0.2, "earth": 0.15},
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{"name": "周五", "gender": "男", "level": "练气一层", "metal": 0.5, "wood": 0.9, "water": 0.1, "fire": 0.2, "earth": 0.15},
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{"name": "吴六", "gender": "男", "level": "练气一层", "metal": 0.5, "wood": 0.9, "water": 0.1, "fire": 0.2, "earth": 0.15},
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{"name": "郑七", "gender": "男", "level": "练气一层", "metal": 0.5, "wood": 0.9, "water": 0.1, "fire": 0.2, "earth": 0.15}
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])
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test_field_table.append_array([
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{"name": "灵田", "弟子": 0},
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{"name": "灵田", "弟子": 1},
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{"name": "灵药园", "弟子": 2},
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{"name": "灵药园", "弟子": 3},
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{"name": "灵药园", "弟子": 4},
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{"name": "炼丹房", "弟子": 0}
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])
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test_order_table.append_array([
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{"title": "炼制灵丹", "type": "炼丹", "level": 1, "reward": 100, "time": 10, "status": 0},
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{"title": "炼制灵丹", "type": "炼丹", "level": 2, "reward": 200, "time": 20, "status": 0},
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{"title": "炼制灵丹", "type": "炼丹", "level": 3, "reward": 300, "time": 30, "status": 0},
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{"title": "炼制灵丹", "type": "炼丹", "level": 4, "reward": 400, "time": 40, "status": 0},
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{"title": "炼制灵丹", "type": "炼丹", "level": 5, "reward": 500, "time": 50, "status": 0}
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])
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test_alchemy_table.append_array([
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{"name": "灵丹", "herb_1": 0, "herb_2": 0, "herb_3": 0, "herb_4": 0, "herb_5": 0, "herb_6": 0, "herb_7": 0, "herb_8": 0, "herb_9": 0},
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{"name": "灵丹", "herb_1": 0, "herb_2": 0, "herb_3": 0, "herb_4": 0, "herb_5": 0, "herb_6": 0, "herb_7": 0, "herb_8": 0, "herb_9": 0},
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{"name": "灵丹", "herb_1": 0, "herb_2": 0, "herb_3": 0, "herb_4": 0, "herb_5": 0, "herb_6": 0, "herb_7": 0, "herb_8": 0, "herb_9": 0},
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{"name": "灵丹", "herb_1": 0, "herb_2": 0, "herb_3": 0, "herb_4": 0, "herb_5": 0, "herb_6": 0, "herb_7": 0, "herb_8": 0, "herb_9": 0},
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{"name": "灵丹", "herb_1": 0, "herb_2": 0, "herb_3": 0, "herb_4": 0, "herb_5": 0, "herb_6": 0, "herb_7": 0, "herb_8": 0, "herb_9": 0}
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])
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test_sub_inventory1.append_array([
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{"name": "A", "type": "草药", "quantity": 10},
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{"name": "B", "type": "草药", "quantity": 20},
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{"name": "C", "type": "草药", "quantity": 30},
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{"name": "D", "type": "草药", "quantity": 40},
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{"name": "E", "type": "草药", "quantity": 50}
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])
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test_sub_inventory2.append_array([
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{"name": "米", "type": "粮食", "quantity": 10},
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{"name": "蔬菜", "type": "粮食", "quantity": 20},
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])
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test_sub_inventory3.append_array([
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{"name": "聚气丹", "type": "丹药", "quantity": 10},
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{"name": "筑基丹", "type": "丹药", "quantity": 20},
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])
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test_inventory.append_array([{"草药": test_sub_inventory1}, {"粮食": test_sub_inventory2}, {"丹药": test_sub_inventory3}]);
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pass
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