- Types.h: 添加 #pragma once 防止重复包含 - CMakeLists.txt: C++ 标准 17 → 20 - App/CMakeLists.txt: 移除重复的 C++11 覆盖,统一继承根 CMake 标准 - Axis.cpp: 添加 #include <string> 显式包含
43 lines
1.9 KiB
CMake
43 lines
1.9 KiB
CMake
cmake_minimum_required(VERSION 3.22)
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project(Motion)
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# 开启编译数据库导出(强制开启,不被缓存覆盖)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
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# 针对 GCC 编译器添加 UTF-8 编码选项
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if(CMAKE_CXX_COMPILER_ID MATCHES "GNU") # 仅对 GCC 生效
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# 添加 C++ 编译选项
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add_compile_options(-finput-charset=UTF-8)
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add_compile_options(-fexec-charset=UTF-8)
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# 若需要支持 C 语言,补充 C 编译选项
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add_compile_options($<$<COMPILE_LANGUAGE:C>:-finput-charset=UTF-8>)
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add_compile_options($<$<COMPILE_LANGUAGE:C>:-fexec-charset=UTF-8>)
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endif()
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if(WIN32)
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# Windows平台特定的设置
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/WIN32")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/WIN32")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/WIN32/static_lib")
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elseif(APPLE)
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# Apple平台特定的设置
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/APPLE")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/APPLE")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/APPLE/static_lib")
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elseif(UNIX) # 注意:Linux和macOS都满足UNIX为TRUE,所以通常先判断APPLE
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# Linux或其他类Unix系统的设置
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/UNIX")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/UNIX")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/$<CONFIGURATION>/UNIX/static_lib")
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endif()
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set(CMAKE_C_STANDARD 20)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_subdirectory(${CMAKE_SOURCE_DIR}/MotionLib)
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add_subdirectory(${CMAKE_SOURCE_DIR}/App) |