extends Control func MainMenu_NewGame_ButtonUp() -> void: get_tree().change_scene_to_file("res://src/Core/MainGame.tscn") pass # Replace with function body. func MainMenu_LoadGame_ButtonUp() -> void: $ButtonGroup.hide() $SavePanel.show() pass # Replace with function body. func MainMenu_Settings_ButtonUp() -> void: pass # Replace with function body. func MainMenu_Quit_ButtonUp() -> void: get_tree().quit(); pass # Replace with function body. func _on_save_panel_back_pressed() -> void: $SavePanel.hide() $ButtonGroup.show() pass # Replace with function body.