feat: 资质概率按难度配置化,新增普通/困难两档权重
- game_config.cfg 新增 difficulty 档位与 [recruitment_normal]/[recruitment_hard] 权重表 - GameConfig 解析各档权重,get_aptitude_weights() 按当前难度返回 - DiscipleManager 资质判定改读配置权重,删除代码常量 - 设计文档补充配置写法说明(VariantParser 数组字面量陷阱) - 计划表同步 D3 进度
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@@ -3,7 +3,15 @@
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; 注释以 ; 开头,参数按系统分节
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[recruitment]
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difficulty="normal"
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opening_applicant_count=5
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opening_pick_count=3
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recruit_interval_years=0.1
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recruit_applicant_count=3
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; 各难度资质权重(下品/中品/上品/天骄)
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[recruitment_normal]
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aptitude_weights=[45, 35, 15, 5]
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[recruitment_hard]
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aptitude_weights=[60, 30, 8, 2]
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