refactor: HUD 节点改用唯一名称引用,场景识别改用分组

- TopBarHUD 用 @onready + % 唯一名称替代硬编码路径
- TimeSystem 用 game_scene 分组替代场景名字符串比较
This commit is contained in:
2026-08-03 22:33:40 +08:00
parent 476834176c
commit b6c76d83d7
4 changed files with 19 additions and 13 deletions
+1
View File
@@ -4,6 +4,7 @@
[ext_resource type="PackedScene" uid="uid://dl0tb68vsw3c6" path="res://src/UI/HUD/TopBarHUD.tscn" id="1_g6xmk"]
[node name="MainGame" type="Node" unique_id=2053561265]
groups = ["game_scene"]
script = ExtResource("1_8bu23")
[node name="TopBarHud" parent="." unique_id=1115394694 instance=ExtResource("1_g6xmk")]