feat: 两级存档系统——无限组/槽,建组建槽/自动档/两级浏览/读档还原/删除组与槽/游戏内加载(D8 完成)
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@@ -8,6 +8,8 @@ signal sign_return_mainmenu
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signal sign_open_disciples
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## 请求打开建筑面板。
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signal sign_open_buildings
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## 请求打开存档面板。
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signal sign_open_save
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@onready var time_label: Label = %Value_Time
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@onready var currency_label: Label = %Value_Currency
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@@ -68,6 +70,10 @@ func _on_button_staff_management_button_up() -> void:
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func _on_button_resources_management_button_up() -> void:
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sign_open_buildings.emit()
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## 点击"存档"按钮:请求打开存档面板(由 MainGame 处理)。
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func _on_button_save_button_up() -> void:
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sign_open_save.emit()
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## 点击暂停/继续按钮,切换后刷新按钮状态。
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func _on_button_pause_button_up() -> void:
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TimeSystem.toggle_pause()
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