feat: 新增 TimeSystem 时间系统并注册 Autoload

- project.godot 注册 GameState/TimeSystem 单例
- 存档面板新增快速存档按钮组
- 新增 export_presets.cfg 导出配置
This commit is contained in:
2026-08-03 01:12:16 +08:00
parent 451f868b83
commit 404480ef00
5 changed files with 116 additions and 3 deletions
+18
View File
@@ -0,0 +1,18 @@
extends Node
signal day_passed(year, month, day)
const DAY_LENGTH := 5.0
var speed := 1.0
var _elapsed := 0.0
func _process(delta: float) -> void:
_elapsed += delta * speed
if _elapsed >= DAY_LENGTH:
_elapsed -= DAY_LENGTH
_advance()
func _advance() -> void:
# GameState.year, GameState.month, GameState.day 推进
GameState.day = GameState.day + 1;
day_passed.emit()