feat: 新增 TimeSystem 时间系统并注册 Autoload
- project.godot 注册 GameState/TimeSystem 单例 - 存档面板新增快速存档按钮组 - 新增 export_presets.cfg 导出配置
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extends Node
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signal day_passed(year, month, day)
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const DAY_LENGTH := 5.0
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var speed := 1.0
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var _elapsed := 0.0
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func _process(delta: float) -> void:
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_elapsed += delta * speed
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if _elapsed >= DAY_LENGTH:
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_elapsed -= DAY_LENGTH
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_advance()
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func _advance() -> void:
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# GameState.year, GameState.month, GameState.day 推进
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GameState.day = GameState.day + 1;
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day_passed.emit()
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