feat: HUD 增加时间流速控制,新增 Settings 持久化
- 顶栏改为暂停/1x/5x/20x 按钮组,当前档位高亮 - TimeSystem 支持暂停与档位切换 - 新增 Settings 单例,存档默认流速并开机应用 - GameState 补充年月日,支持 12x30 历法推进
This commit is contained in:
@@ -2,7 +2,31 @@ extends Control
|
||||
|
||||
signal sign_return_mainmenu
|
||||
|
||||
const SPEED_BUTTONS := ["Button_Speed1", "Button_Speed5", "Button_Speed20"]
|
||||
const ACTIVE_COLOR := Color(1.0, 1.0, 1.0)
|
||||
const INACTIVE_COLOR := Color(0.55, 0.55, 0.55)
|
||||
|
||||
func _ready() -> void:
|
||||
for i in SPEED_BUTTONS.size():
|
||||
var btn: Button = $HBoxContainer/SpeedGroup.get_node(SPEED_BUTTONS[i])
|
||||
btn.button_up.connect(_on_speed_button_up.bind(i))
|
||||
_update_speed_ui()
|
||||
|
||||
func _on_button_return_button_up() -> void:
|
||||
sign_return_mainmenu.emit()
|
||||
pass # Replace with function body.
|
||||
|
||||
func _on_button_pause_button_up() -> void:
|
||||
TimeSystem.toggle_pause()
|
||||
_update_speed_ui()
|
||||
|
||||
func _on_speed_button_up(index: int) -> void:
|
||||
TimeSystem.set_speed_index(index)
|
||||
_update_speed_ui()
|
||||
|
||||
func _update_speed_ui() -> void:
|
||||
var pause_btn: Button = $HBoxContainer/SpeedGroup/Button_Pause
|
||||
pause_btn.text = "继续" if TimeSystem.paused else "暂停"
|
||||
for i in SPEED_BUTTONS.size():
|
||||
var btn: Button = $HBoxContainer/SpeedGroup.get_node(SPEED_BUTTONS[i])
|
||||
var active := (i == TimeSystem.speed_index) and not TimeSystem.paused
|
||||
btn.modulate = ACTIVE_COLOR if active else INACTIVE_COLOR
|
||||
|
||||
Reference in New Issue
Block a user