feat: HUD 增加时间流速控制,新增 Settings 持久化

- 顶栏改为暂停/1x/5x/20x 按钮组,当前档位高亮
- TimeSystem 支持暂停与档位切换
- 新增 Settings 单例,存档默认流速并开机应用
- GameState 补充年月日,支持 12x30 历法推进
This commit is contained in:
2026-08-03 22:01:35 +08:00
parent 404480ef00
commit 2a39bc6473
8 changed files with 103 additions and 1 deletions
+30
View File
@@ -61,6 +61,35 @@ size_flags_horizontal = 3
size_flags_vertical = 8
label_settings = SubResource("LabelSettings_bn2o5")
[node name="SpeedGroup" type="HBoxContainer" parent="HBoxContainer" unique_id=2144893126]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 4
[node name="Button_Pause" type="Button" parent="HBoxContainer/SpeedGroup" unique_id=2144893127]
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
theme_override_fonts/font = ExtResource("1_pa2rn")
text = "暂停"
[node name="Button_Speed1" type="Button" parent="HBoxContainer/SpeedGroup" unique_id=2144893128]
custom_minimum_size = Vector2(48, 0)
layout_mode = 2
theme_override_fonts/font = ExtResource("1_pa2rn")
text = "1x"
[node name="Button_Speed5" type="Button" parent="HBoxContainer/SpeedGroup" unique_id=2144893129]
custom_minimum_size = Vector2(48, 0)
layout_mode = 2
theme_override_fonts/font = ExtResource("1_pa2rn")
text = "5x"
[node name="Button_Speed20" type="Button" parent="HBoxContainer/SpeedGroup" unique_id=2144893130]
custom_minimum_size = Vector2(48, 0)
layout_mode = 2
theme_override_fonts/font = ExtResource("1_pa2rn")
text = "20x"
[node name="placeholder_1" type="Label" parent="HBoxContainer" unique_id=1042446504]
layout_mode = 2
size_flags_horizontal = 3
@@ -117,4 +146,5 @@ size_flags_horizontal = 3
theme_override_fonts/font = ExtResource("1_pa2rn")
text = "返回"
[connection signal="button_up" from="HBoxContainer/SpeedGroup/Button_Pause" to="." method="_on_button_pause_button_up"]
[connection signal="button_up" from="HBoxContainer/Button_Return" to="." method="_on_button_return_button_up"]
+25 -1
View File
@@ -2,7 +2,31 @@ extends Control
signal sign_return_mainmenu
const SPEED_BUTTONS := ["Button_Speed1", "Button_Speed5", "Button_Speed20"]
const ACTIVE_COLOR := Color(1.0, 1.0, 1.0)
const INACTIVE_COLOR := Color(0.55, 0.55, 0.55)
func _ready() -> void:
for i in SPEED_BUTTONS.size():
var btn: Button = $HBoxContainer/SpeedGroup.get_node(SPEED_BUTTONS[i])
btn.button_up.connect(_on_speed_button_up.bind(i))
_update_speed_ui()
func _on_button_return_button_up() -> void:
sign_return_mainmenu.emit()
pass # Replace with function body.
func _on_button_pause_button_up() -> void:
TimeSystem.toggle_pause()
_update_speed_ui()
func _on_speed_button_up(index: int) -> void:
TimeSystem.set_speed_index(index)
_update_speed_ui()
func _update_speed_ui() -> void:
var pause_btn: Button = $HBoxContainer/SpeedGroup/Button_Pause
pause_btn.text = "继续" if TimeSystem.paused else "暂停"
for i in SPEED_BUTTONS.size():
var btn: Button = $HBoxContainer/SpeedGroup.get_node(SPEED_BUTTONS[i])
var active := (i == TimeSystem.speed_index) and not TimeSystem.paused
btn.modulate = ACTIVE_COLOR if active else INACTIVE_COLOR