feat: HUD 灵气浓度显示 + 字体大小配置化([ui] 节)
This commit is contained in:
@@ -10,6 +10,7 @@ signal sign_open_disciples
|
||||
@onready var time_label: Label = %Value_Time
|
||||
@onready var currency_label: Label = %Value_Currency
|
||||
@onready var reputation_label: Label = %Value_Reputation
|
||||
@onready var qi_label: Label = %Value_Qi
|
||||
@onready var pause_button: Button = %Button_Pause
|
||||
@onready var speed_buttons: Array[Button] = [%Button_Speed1, %Button_Speed5, %Button_Speed20]
|
||||
|
||||
@@ -25,7 +26,10 @@ func _ready() -> void:
|
||||
SectManager.reputation_changed.connect(_on_reputation_changed)
|
||||
currency_label.text = str(SectManager.spirit_stones)
|
||||
reputation_label.text = str(SectManager.reputation)
|
||||
# 灵气浓度:当前为配置固定值(D6 建筑系统接入后动态刷新)
|
||||
qi_label.text = "%d%%" % roundi(GameConfig.qi_concentration * 100)
|
||||
time_label.text = TimeSystem.get_date_text()
|
||||
_apply_hud_font()
|
||||
_update_speed_ui()
|
||||
|
||||
## 每日推进时刷新日期显示。
|
||||
@@ -61,6 +65,16 @@ func _on_speed_button_up(index: int) -> void:
|
||||
TimeSystem.set_speed_index(index)
|
||||
_update_speed_ui()
|
||||
|
||||
## 应用配置中的 HUD 字体大小(GameConfig.hud_font_size)。
|
||||
## 标签共用同一 LabelSettings 资源,改一处全生效;按钮逐个覆盖。
|
||||
func _apply_hud_font() -> void:
|
||||
var size := GameConfig.hud_font_size
|
||||
var settings: LabelSettings = $HBoxContainer/Label_Currency.label_settings
|
||||
if settings != null:
|
||||
settings.font_size = size
|
||||
for btn in $HBoxContainer.find_children("*", "Button", true, false):
|
||||
btn.add_theme_font_size_override("font_size", size)
|
||||
|
||||
## 刷新速度组 UI:暂停按钮文字与各档位按下状态。
|
||||
## 选中档位用 toggle 的 pressed 状态表达(原生高亮),暂停时禁用档位按钮。
|
||||
func _update_speed_ui() -> void:
|
||||
|
||||
Reference in New Issue
Block a user