34 lines
719 B
GDScript
34 lines
719 B
GDScript
extends Control
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func _ready() -> void:
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pass
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func _draw() -> void:
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pass
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func _on_MainMenu_NewGame_ButtonUp() -> void:
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var pid := SaveSystem.create_profile()
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GameState.request_new_game(pid)
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get_tree().change_scene_to_file("res://src/Core/MainGame.tscn")
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pass # Replace with function body.
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func _on_MainMenu_LoadGame_ButtonUp() -> void:
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$Menu.hide()
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$SavePannel.open_load()
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pass # Replace with function body.
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func _on_MainMenu_Settings_ButtonUp() -> void:
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pass # Replace with function body.
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func _on_MainMenu_Exit_ButtonUp() -> void:
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get_tree().quit()
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pass # Replace with function body.
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func _on_SavePannel_Esc_pressed() -> void:
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$SavePannel.hide()
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$Menu.show()
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pass # Replace with function body.
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