# 初始版本不提供添加弟子的接口 class_name DiscipleManager extends Node signal disciple_added(disciple: Disciple) signal disciple_removed(disciple: Disciple) signal disciple_attr_changed(disciple: Disciple, attr_name: String, old_value: Variant, new_value: Variant) ## 开局随机编队(一次性随机生成的数据,非程序化 RNG;占位,可手调) ## 字段与 Disciple.create() 构造键一致;realm_level 用 int(0凡人/1练气,=Disciple.Realm 枚举值) const INITIAL_ROSTER := [ # 1 玄真(宗主):修士·炼气9层,五行全高,炼丹3级 { "name": "玄真", "metal": 45, "wood": 38, "water": 22, "fire": 31, "earth": 19, "efficiency": 85, "realm_level": 1, "sub_realm_level": 9, "farming_level": 1, "herb_level": 2, "alchemy_level": 3, "loyalty": 90, }, # 2 凌霄:修士·炼气4层,金火旺 { "name": "凌霄", "metal": 62, "wood": 12, "water": 15, "fire": 44, "earth": 20, "efficiency": 76, "realm_level": 1, "sub_realm_level": 4, "farming_level": 2, "herb_level": 1, "alchemy_level": 1, "loyalty": 55, }, # 3 青禾:凡人带灵根(木47≥20 可修炼破境),药草天赋 { "name": "青禾", "metal": 8, "wood": 47, "water": 25, "fire": 12, "earth": 10, "efficiency": 68, "realm_level": 0, "sub_realm_level": 1, "farming_level": 2, "herb_level": 3, "alchemy_level": 0, "loyalty": 60, }, # 4 阿福:凡人杂役(无灵根,五行均<20) { "name": "阿福", "metal": 5, "wood": 12, "water": 8, "fire": 9, "earth": 10, "efficiency": 41, "realm_level": 0, "sub_realm_level": 1, "farming_level": 2, "herb_level": 1, "alchemy_level": 0, "loyalty": 50, }, # 5 阿禄:凡人杂役(无灵根) { "name": "阿禄", "metal": 3, "wood": 6, "water": 5, "fire": 8, "earth": 15, "efficiency": 35, "realm_level": 0, "sub_realm_level": 1, "farming_level": 3, "herb_level": 1, "alchemy_level": 0, "loyalty": 45, }, ] var _disciples: Array[Disciple] = [] # 弟子列表 var _master_id: int = 0 # 管理器的发号计数,id 的唯一来源 # ---- 工厂 ---- # 初始编队(复用 _create_from_data) func spawn_initial_roster() -> Array[Disciple]: for data in INITIAL_ROSTER: var disciple = _create_from_data(data) if disciple != null: add_disciple(disciple) # _disciples.append(disciple) # emit_signal("disciple_added", disciple) else: push_error("Failed to spawn disciple from data: %s" % data) pass # 补 id → Disciple.create() # 从数据字典创建 Disciple 实例,若失败返回 null func _create_from_data(data: Dictionary) -> Disciple: var disciple := Disciple.create(data) if disciple == null: push_error("Failed to create disciple from data: %s" % data) return null disciple.id = _master_id _master_id += 1 return disciple pass # ---- 仓储 ---- # 公开接口:添加弟子 func add_disciple(d : Disciple) -> void: if d == null: push_error("Cannot add null disciple.") return _disciples.append(d) emit_signal("disciple_added", d) # 移除弟子 func remove_disciple(d : Disciple) -> bool: if d != null and _disciples.has(d): _disciples.erase(d) emit_signal("disciple_removed", d) return true return false # 公开接口:通过id获取弟子 func get_disciple(id : int) -> Disciple: for d in _disciples: if d.id == id: return d return null # 公开接口:获取所有弟子(返回副本,避免外部修改原数组) func get_all() -> Array[Disciple]: return _disciples.duplicate() # 返回副本,避免外部修改原数组 # ---- 修改唯一入口 ---- # 调 d.set_attr + 发信号(name 特判) func set_attr(d :Disciple, attr: String, value: Variant) -> bool: if _disciples.has(d): var old_value = d.get_attr(attr) if d.set_attr(attr, value): emit_signal("disciple_attr_changed", d, attr, old_value, value) return true return false # ---- 经验晋级(领域操作)---- # 跨小境界继承循环;跨大境界清零;满级不涨;无灵根拒绝 func add_cultivation_exp(d : Disciple, amount : int) -> void: if _disciples.has(d): var old_realm = d.realm_level var old_sub_realm = d.sub_realm_level d.add_cultivation_exp(amount) if d.realm_level != old_realm or d.sub_realm_level != old_sub_realm: emit_signal("disciple_attr_changed", d, "realm_level", old_realm, d.realm_level) emit_signal("disciple_attr_changed", d, "sub_realm_level", old_sub_realm, d.sub_realm_level) # skill∈{farming,herb,alchemy},查 SKILL_EXP_CAPS,溢出继承至满级 func add_skill_exp(d : Disciple, skill: String, amount : int) -> void: if _disciples.has(d): var old_level = d.get_skill_level(skill) d.add_skill_exp(skill, amount) var new_level = d.get_skill_level(skill) if new_level != old_level: emit_signal("disciple_attr_changed", d, skill + "_level", old_level, new_level) # ---- 月度结算(预留)---- # 月收益 = f(efficiency),依赖经济扣灵石 —— 取决于下列问题 func settle_month() -> void: pass # ---- 存档 ---- func to_dict(): pass func load_from_dict(): pass