extends Control func _ready() -> void: pass func _draw() -> void: pass func _on_MainMenu_NewGame_ButtonUp() -> void: #var pid := SaveSystem.create_profile() #GameState.request_new_game(pid) get_tree().change_scene_to_file("res://src/Core/MainGame.tscn") pass # Replace with function body. func _on_MainMenu_LoadGame_ButtonUp() -> void: $Menu.hide() $SavePannel.open_load() pass # Replace with function body. func _on_MainMenu_Settings_ButtonUp() -> void: pass # Replace with function body. func _on_MainMenu_Exit_ButtonUp() -> void: get_tree().quit() pass # Replace with function body. func _on_SavePannel_Esc_pressed() -> void: $SavePannel.hide() $Menu.show() pass # Replace with function body.