新增存档面板:组/槽两级列表浏览与删除
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+80
-18
@@ -8,38 +8,100 @@ enum Mode { SAVE, LOAD }
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## 请求关闭面板(返回上级界面)。
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signal save_panel_esc_pressed
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## 请求读档(LOAD 模式点槽位时发出)。
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signal load_requested(profile_id: int, slot_name: String)
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## 槽位条目场景。
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const SAVE_SLOT_SCENE := preload("res://src/UI/Panels/SaveSlot.tscn")
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## 组条目场景。
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const SAVE_GROUP_SCENE := preload("res://src/UI/Panels/SaveGroup.tscn")
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#@onready var title_label: Label = %TitleLabel
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#@onready var group_container: VBoxContainer = %GroupContainer
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#@onready var slot_list: VBoxContainer = %SlotList
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@onready var group_container: VBoxContainer = %GroupContainer
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@onready var slot_list: VBoxContainer = %SlotItems
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@onready var new_slot_button: Button = %Button_NewSlot
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## 当前模式。
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var mode: Mode = Mode.LOAD
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## 当前浏览的存档组 ID。
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#var _current_profile: int = 0
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### 打开面板前的暂停状态(存档模式关闭时恢复)。
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#var _was_paused := false
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## 当前浏览的存档组 ID(0 = 未选中)。
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var _current_profile: int = 0
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func open_load() -> void:
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mode = Mode.SAVE
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new_slot_button.visible = false
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visible = true
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pass
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func open_save() -> void:
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mode = Mode.LOAD
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new_slot_button.visible = true
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new_slot_button.visible = false
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refresh_groups()
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visible = true
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pass
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func open_save() -> void:
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mode = Mode.SAVE
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new_slot_button.visible = true
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refresh_groups()
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visible = true
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## 刷新左侧存档组列表(调用 SaveSystem.get_profiles() 动态创建条目)。
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func refresh_groups() -> void:
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_clear_children(group_container)
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for group in SaveSystem.get_profiles():
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var item := SAVE_GROUP_SCENE.instantiate()
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item.set_data(group)
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item.group_selected.connect(_on_group_selected)
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item.delete_requested.connect(_on_group_delete_requested)
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group_container.add_child(item)
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print(group['id'])
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# 校验当前选中组:已被删除则复位并清空右列
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if _current_profile == 0 or _current_profile not in _get_profile_ids():
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_current_profile = 0
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refresh_slots(_current_profile)
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## 当前所有组的 id 列表。
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func _get_profile_ids() -> Array[int]:
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var ids: Array[int] = []
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for group in SaveSystem.get_profiles():
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ids.append(int(group["id"]))
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return ids
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## 刷新右侧槽位列表(profile_id 为 0 时清空)。
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func refresh_slots(profile_id: int) -> void:
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_clear_children(slot_list)
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if profile_id == 0:
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return
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for slot in SaveSystem.list_slots(profile_id):
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var item := SAVE_SLOT_SCENE.instantiate()
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item.set_data(profile_id, slot["name"], slot["date"])
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item.load_requested.connect(_on_slot_load_requested)
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item.delete_requested.connect(_on_slot_delete_requested)
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slot_list.add_child(item)
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print("--->");
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print("---------------------->");
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func _on_group_selected(profile_id: int) -> void:
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_current_profile = profile_id
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refresh_slots(profile_id)
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func _on_group_delete_requested(profile_id: int) -> void:
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# 条目已自行删数据并销毁,这里只校正选中状态
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if _current_profile == profile_id:
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_current_profile = 0
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refresh_slots(_current_profile)
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func _on_slot_load_requested(profile_id: int, slot_name: String) -> void:
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load_requested.emit(profile_id, slot_name)
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func _on_slot_delete_requested(profile_id: int, slot_name: String) -> void:
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SaveSystem.delete_slot(profile_id, slot_name)
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refresh_slots(profile_id)
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## 清空容器的所有子节点。
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func _clear_children(container: Node) -> void:
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for child in container.get_children():
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container.remove_child(child)
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child.queue_free()
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func _on_SavePanel_Esc_ButtonUp() -> void:
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save_panel_esc_pressed.emit()
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pass # Replace with function body.
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func _on_SavePanel_NewSlot_ButtonUp() -> void:
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pass # Replace with function body.
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if _current_profile == 0:
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return
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SaveSystem.save(_current_profile)
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refresh_slots(_current_profile)
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