重构时间系统为回合制并新增主游戏场景
- TimeSystem 由实时天数推进改为按月回合制(advance_month), 新增 turn_started/season_changed 信号,移除 GameState.day - 新增 MainGame 场景及 HUD(时间显示、下一回合、返回主菜单) - 新增 SaveSystem 存档组框架并注册为 Autoload - 存档面板打开时隐藏新建槽按钮 - 窗口改为无边框,主场景切换为 MainGame
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Vendored
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{
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"godotTools.editorPath.godot4": "d:\\game\\Godot\\Godot_v4.7.1-stable_win64.exe\\Godot_v4.7.1-stable_win64_console.exe"
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}
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