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Copyright 2021-2026 LXGW (https://github.com/lxgw/LxgwWenKai)
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Copyright 2020 The Klee Project Authors (https://github.com/fontworks-fonts/Klee)
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||||
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||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
https://openfontlicense.org
|
||||
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||||
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||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
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OTHER DEALINGS IN THE FONT SOFTWARE.
|
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||||
importer="texture"
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type="CompressedTexture2D"
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uid="uid://cveohqimqn1rq"
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||||
metadata={
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"vram_texture": false
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}
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[deps]
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|
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source_file="res://assets/sprites/ui/灵田.png"
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||||
dest_files=["res://.godot/imported/灵田.png-1999fb337f7e0865f893a16872e15f6b.ctex"]
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||||
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||||
[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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detect_3d/compress_to=1
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||||
Binary file not shown.
|
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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[deps]
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source_file="res://assets/sprites/ui/灵石矿.png"
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dest_files=["res://.godot/imported/灵石矿.png-ecb322a78c1d966bfd5ce47475fa7fb5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cmq11s40d4wom"
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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|
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[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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||||
mipmaps/generate=false
|
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mipmaps/limit=-1
|
||||
roughness/mode=0
|
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roughness/src_normal=""
|
||||
process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
|
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process/size_limit=0
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||||
detect_3d/compress_to=1
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||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -0,0 +1,39 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="仙宗"
|
||||
run/main_scene="uid://c1exffg84ojqx"
|
||||
config/features=PackedStringArray("4.7", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameState="*res://src/Core/GameState.gd"
|
||||
TimeSystem="*res://src/Core/TimeSystem.gd"
|
||||
Settings="*res://src/Core/Settings.gd"
|
||||
GameConfig="*res://src/Core/GameConfig.gd"
|
||||
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1280
|
||||
window/size/viewport_height=720
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
[rendering]
|
||||
|
||||
rendering_device/driver.windows="d3d12"
|
||||
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="Theme" format=3 uid="uid://b3cyleh82wiq4"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://dsp8stow5ndhc" path="res://assets/fonts/lxgw-wenkai-v1.522/LXGWWenKaiMono-Regular.ttf" id="1_c7a8v"]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource("1_c7a8v")
|
||||
default_font_size = 32
|
||||
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="Theme" format=3 uid="uid://btnjeju2d47x8"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://dsp8stow5ndhc" path="res://assets/fonts/lxgw-wenkai-v1.522/LXGWWenKaiMono-Regular.ttf" id="1_ayi8a"]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource("1_ayi8a")
|
||||
default_font_size = 24
|
||||
@@ -0,0 +1,9 @@
|
||||
[gd_resource type="LabelSettings" format=3 uid="uid://bn06sljdiloor"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://dsp8stow5ndhc" path="res://assets/fonts/lxgw-wenkai-v1.522/LXGWWenKaiMono-Regular.ttf" id="1_wrmha"]
|
||||
|
||||
[resource]
|
||||
font = ExtResource("1_wrmha")
|
||||
font_size = 24
|
||||
outline_size = 2
|
||||
outline_color = Color(0, 0, 0, 1)
|
||||
@@ -0,0 +1,36 @@
|
||||
## 全局游戏状态(Autoload 单例)。
|
||||
## 负责场景间参数传递与会话状态管理,不持有游戏内数据。
|
||||
extends Node
|
||||
|
||||
## 进入游戏的方式。
|
||||
enum GameMode { NEW_GAME, LOAD_GAME }
|
||||
|
||||
## 当前进入游戏的方式。
|
||||
var mode: GameMode = GameMode.NEW_GAME
|
||||
## 当前存档组 ID(两级存档第一级,SaveSystem 分配)。
|
||||
var profile_id: int = 0
|
||||
## 要加载的槽位文件名(仅 LOAD_GAME 时有效,如 "auto"/"slot_1754734800")。
|
||||
var save_slot: String = ""
|
||||
|
||||
# 游戏内时间(12 月 × 30 天 = 360 天/年),实际推进由 TimeSystem 负责
|
||||
var year: int = 1 # 年
|
||||
var month: int = 1 # 月(1-12)
|
||||
var day: int = 1 # 日(1-30)
|
||||
|
||||
## 请求开始新游戏。
|
||||
## @param pid: 新存档组 ID(主菜单创建)
|
||||
func request_new_game(pid: int) -> void:
|
||||
mode = GameMode.NEW_GAME
|
||||
profile_id = pid
|
||||
save_slot = ""
|
||||
year = 1
|
||||
month = 1
|
||||
day = 1
|
||||
|
||||
## 请求加载指定存档。
|
||||
## @param pid: 存档组 ID
|
||||
## @param slot_name: 槽位文件名(不含 .json)
|
||||
func request_load_game(pid: int, slot_name: String) -> void:
|
||||
mode = GameMode.LOAD_GAME
|
||||
profile_id = pid
|
||||
save_slot = slot_name
|
||||
@@ -0,0 +1 @@
|
||||
uid://c0o83k384x3wp
|
||||
@@ -0,0 +1,7 @@
|
||||
[gd_scene format=3 uid="uid://c1exffg84ojqx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://q1b6t22ej3ej" path="res://src/UI/Panels/MainMenu/MainMenu.tscn" id="1_g6xmk"]
|
||||
|
||||
[node name="MainGame" type="Node" unique_id=42551660]
|
||||
|
||||
[node name="MainMenu" parent="." unique_id=285750365 instance=ExtResource("1_g6xmk")]
|
||||
@@ -0,0 +1,21 @@
|
||||
## 用户设置(Autoload 单例)。
|
||||
## 负责个人偏好设置的持久化,保存于 user:// 目录,与游戏存档分离。
|
||||
extends Node
|
||||
|
||||
## 设置文件的保存路径。
|
||||
const SAVE_PATH := "user://settings.cfg"
|
||||
|
||||
## 新游戏开局时的默认流速档位索引(1 = 5x)。
|
||||
var default_speed_index := 1
|
||||
|
||||
## 从磁盘加载设置(不存在则保持默认值)。
|
||||
func load_settings() -> void:
|
||||
var cfg := ConfigFile.new()
|
||||
if cfg.load(SAVE_PATH) == OK:
|
||||
default_speed_index = cfg.get_value("time", "speed_index", 1)
|
||||
|
||||
## 将当前设置写入磁盘。
|
||||
func save_settings() -> void:
|
||||
var cfg := ConfigFile.new()
|
||||
cfg.set_value("time", "speed_index", default_speed_index)
|
||||
cfg.save(SAVE_PATH)
|
||||
@@ -0,0 +1 @@
|
||||
uid://dpnjkyle57umm
|
||||
@@ -0,0 +1,139 @@
|
||||
## 全局时间系统(Autoload 单例)。
|
||||
## 负责游戏时间的推进与播报,仅在世界场景中运行。
|
||||
## 历法:12 月 × 30 日 = 360 日/年。
|
||||
extends Node
|
||||
|
||||
## 每当推进一日后发出。
|
||||
## @param year: 当前年份
|
||||
## @param month: 当前月份(1-12)
|
||||
## @param day: 当前日(1-30)
|
||||
signal day_passed(year: int, month: int, day: int)
|
||||
## 每当进入新月份时发出(同一天内 day_passed 之后)。
|
||||
## @param year: 当前年份
|
||||
## @param month: 当前月份(1-12)
|
||||
signal month_passed(year: int, month: int)
|
||||
## 每当进入新年份时发出(同一天内 month_passed 之后)。
|
||||
## @param year: 当前年份
|
||||
signal year_passed(year: int)
|
||||
## 时间流速档位变化时发出。
|
||||
## @param speed_index: 新档位在 SPEEDS 中的索引
|
||||
signal speed_changed(speed_index: int)
|
||||
## 暂停状态变化时发出。
|
||||
## @param paused: 是否已暂停
|
||||
signal pause_changed(paused: bool)
|
||||
|
||||
## 可选的时间流速倍率档位。
|
||||
const SPEEDS := [1.0, 5.0, 20.0]
|
||||
## 每月的天数。
|
||||
const DAYS_PER_MONTH := 30
|
||||
## 每年的月数。
|
||||
const MONTHS_PER_YEAR := 12
|
||||
## 现实世界每 1 天对应的时长(秒)。
|
||||
const DAY_LENGTH := 0.5
|
||||
|
||||
## 当前流速档位在 SPEEDS 中的索引。
|
||||
var speed_index := 0
|
||||
## 当前流速倍率(与 SPEEDS[speed_index] 保持一致)。
|
||||
var speed := 1.0
|
||||
## 是否暂停时间推进。
|
||||
var paused := false
|
||||
## 已累积的现实时间(秒),未满 1 天。
|
||||
var _elapsed := 0.0
|
||||
|
||||
## 每帧累积时间,满一天推进日期(仅游戏世界场景内)。
|
||||
func _process(delta: float) -> void:
|
||||
if paused or not _is_in_game():
|
||||
return
|
||||
_elapsed += delta * speed
|
||||
if _elapsed >= DAY_LENGTH:
|
||||
_elapsed -= DAY_LENGTH
|
||||
_advance()
|
||||
|
||||
|
||||
## 判断当前场景是否为游戏世界场景(主菜单/存档界面不推进时间)。
|
||||
## 通过 "game_scene" 分组识别,而非场景名。
|
||||
func _is_in_game() -> bool:
|
||||
var scene := get_tree().current_scene
|
||||
return scene != null and scene.is_in_group("game_scene")
|
||||
|
||||
|
||||
## 推进一日并广播对应信号,跨月/跨年时补发 month_passed / year_passed。
|
||||
func _advance() -> void:
|
||||
var new_month := false
|
||||
var new_year := false
|
||||
GameState.day += 1
|
||||
if GameState.day > DAYS_PER_MONTH:
|
||||
GameState.day = 1
|
||||
GameState.month += 1
|
||||
new_month = true
|
||||
if GameState.month > MONTHS_PER_YEAR:
|
||||
GameState.month = 1
|
||||
GameState.year += 1
|
||||
new_year = true
|
||||
day_passed.emit(GameState.year, GameState.month, GameState.day)
|
||||
if new_month:
|
||||
month_passed.emit(GameState.year, GameState.month)
|
||||
if new_year:
|
||||
year_passed.emit(GameState.year)
|
||||
|
||||
|
||||
## 循环切换下一档流速,返回新倍率。
|
||||
func cycle_speed() -> float:
|
||||
speed_index = (speed_index + 1) % SPEEDS.size()
|
||||
speed = SPEEDS[speed_index]
|
||||
speed_changed.emit(speed_index)
|
||||
return speed
|
||||
|
||||
|
||||
## 应用用户设置中的默认流速档位(新游戏开局调用)。
|
||||
func apply_default_speed() -> void:
|
||||
set_speed_index(Settings.default_speed_index)
|
||||
|
||||
|
||||
## 直接设置流速档位(越界自动钳制)。
|
||||
## @param index: 目标档位索引
|
||||
func set_speed_index(index: int) -> void:
|
||||
speed_index = clampi(index, 0, SPEEDS.size() - 1)
|
||||
speed = SPEEDS[speed_index]
|
||||
speed_changed.emit(speed_index)
|
||||
|
||||
|
||||
## 切换暂停状态,返回切换后的暂停状态。
|
||||
func toggle_pause() -> bool:
|
||||
paused = not paused
|
||||
pause_changed.emit(paused)
|
||||
return paused
|
||||
|
||||
|
||||
## 显式设置暂停状态(幂等,状态未变化时不发信号)。
|
||||
## @param value: 目标暂停状态
|
||||
func set_paused(value: bool) -> void:
|
||||
if paused == value:
|
||||
return
|
||||
paused = value
|
||||
pause_changed.emit(paused)
|
||||
|
||||
|
||||
## 当前流速的显示文本,如 "x5"。
|
||||
func get_speed_label() -> String:
|
||||
return "x%d" % int(speed)
|
||||
|
||||
|
||||
## 当前日期数组 [年, 月, 日]。
|
||||
func get_current_date() -> Array:
|
||||
return [GameState.year, GameState.month, GameState.day]
|
||||
|
||||
|
||||
## 当前日期文本,如 "3年 5月 12日"。
|
||||
func get_date_text() -> String:
|
||||
return "%d年 %d月 %d日" % [GameState.year, GameState.month, GameState.day]
|
||||
|
||||
|
||||
## 直接设置日期(供读档/测试使用)。
|
||||
## @param y: 年
|
||||
## @param m: 月(1-12)
|
||||
## @param d: 日(1-30)
|
||||
func set_date(y: int, m: int, d: int) -> void:
|
||||
GameState.year = y
|
||||
GameState.month = m
|
||||
GameState.day = d
|
||||
@@ -0,0 +1 @@
|
||||
uid://b8f8t2phmhq2e
|
||||
@@ -0,0 +1,28 @@
|
||||
extends Control
|
||||
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
func _on_MainMenu_NewGame_ButtonUp() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_MainMenu_LoadGame_ButtonUp() -> void:
|
||||
$Menu.hide()
|
||||
$SavePannel.show()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_MainMenu_Settings_ButtonUp() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_MainMenu_Exit_ButtonUp() -> void:
|
||||
get_tree().quit()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_SavePannel_Esc_pressed() -> void:
|
||||
$SavePannel.hide()
|
||||
$Menu.show()
|
||||
pass # Replace with function body.
|
||||
@@ -0,0 +1 @@
|
||||
uid://re0q67p6ppnv
|
||||
@@ -0,0 +1,74 @@
|
||||
[gd_scene format=3 uid="uid://q1b6t22ej3ej"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://yosl3o8yjyks" path="res://assets/sprites/ui/图片大门.png" id="1_hrti0"]
|
||||
[ext_resource type="Script" uid="uid://re0q67p6ppnv" path="res://src/UI/Panels/MainMenu/MainMenu.gd" id="1_wrf65"]
|
||||
[ext_resource type="Theme" uid="uid://b3cyleh82wiq4" path="res://resources/mainmenu_button_theme.tres" id="2_cwvg5"]
|
||||
[ext_resource type="PackedScene" uid="uid://cqdytnp2v07v" path="res://src/UI/Panels/SavePannel.tscn" id="4_q7typ"]
|
||||
|
||||
[node name="MainMenu" type="Control" unique_id=285750365]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_wrf65")
|
||||
|
||||
[node name="BG" type="TextureRect" parent="." unique_id=1279813992]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
texture = ExtResource("1_hrti0")
|
||||
expand_mode = 2
|
||||
|
||||
[node name="Menu" type="CenterContainer" parent="." unique_id=684900922]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Menu" unique_id=313362564]
|
||||
custom_minimum_size = Vector2(400, 0)
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="ButtonNewGame" type="Button" parent="Menu/VBoxContainer" unique_id=1170524877]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource("2_cwvg5")
|
||||
text = "新游戏"
|
||||
|
||||
[node name="ButtonLoadGame" type="Button" parent="Menu/VBoxContainer" unique_id=145977970]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource("2_cwvg5")
|
||||
text = "加载游戏"
|
||||
|
||||
[node name="ButtonSettings" type="Button" parent="Menu/VBoxContainer" unique_id=1526312497]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource("2_cwvg5")
|
||||
text = "设置"
|
||||
|
||||
[node name="ButtonExit" type="Button" parent="Menu/VBoxContainer" unique_id=1558322531]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource("2_cwvg5")
|
||||
text = "退出"
|
||||
|
||||
[node name="SavePannel" parent="." unique_id=1536921001 instance=ExtResource("4_q7typ")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[connection signal="button_up" from="Menu/VBoxContainer/ButtonNewGame" to="." method="_on_MainMenu_NewGame_ButtonUp"]
|
||||
[connection signal="button_up" from="Menu/VBoxContainer/ButtonLoadGame" to="." method="_on_MainMenu_LoadGame_ButtonUp"]
|
||||
[connection signal="button_up" from="Menu/VBoxContainer/ButtonSettings" to="." method="_on_MainMenu_Settings_ButtonUp"]
|
||||
[connection signal="button_up" from="Menu/VBoxContainer/ButtonExit" to="." method="_on_MainMenu_Exit_ButtonUp"]
|
||||
[connection signal="save_panel_esc_pressed" from="SavePannel" to="." method="_on_SavePannel_Esc_pressed"]
|
||||
@@ -0,0 +1,33 @@
|
||||
## 存档面板(挂载于 SavePanel.tscn)。
|
||||
## 两级浏览:左侧存档组列表 → 右侧该组槽位列表。
|
||||
## 存档模式(游戏内):点"新建存档"每次创建新槽位;读档模式(主菜单):点槽位读档。
|
||||
extends Panel
|
||||
|
||||
## 面板模式。
|
||||
enum Mode { SAVE, LOAD }
|
||||
|
||||
## 请求关闭面板(返回上级界面)。
|
||||
signal save_panel_esc_pressed
|
||||
|
||||
## 槽位条目场景。
|
||||
const SAVE_SLOT_SCENE := preload("res://src/UI/Panels/SaveSlot.tscn")
|
||||
|
||||
#@onready var title_label: Label = %TitleLabel
|
||||
#@onready var group_container: VBoxContainer = %GroupContainer
|
||||
#@onready var slot_list: VBoxContainer = %SlotList
|
||||
#@onready var new_slot_button: Button = %Button_NewSlot
|
||||
|
||||
## 当前模式。
|
||||
var mode: Mode = Mode.LOAD
|
||||
## 当前浏览的存档组 ID。
|
||||
#var _current_profile: int = 0
|
||||
### 打开面板前的暂停状态(存档模式关闭时恢复)。
|
||||
#var _was_paused := false
|
||||
|
||||
func _on_SavePanel_Esc_ButtonUp() -> void:
|
||||
save_panel_esc_pressed.emit()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_SavePanel_NewSlot_ButtonUp() -> void:
|
||||
pass # Replace with function body.
|
||||
@@ -0,0 +1 @@
|
||||
uid://dhh02xtieoq2s
|
||||
@@ -0,0 +1,72 @@
|
||||
[gd_scene format=3 uid="uid://cqdytnp2v07v"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dhh02xtieoq2s" path="res://src/UI/Panels/SavePannel.gd" id="1_lyly3"]
|
||||
[ext_resource type="Theme" uid="uid://btnjeju2d47x8" path="res://resources/save_menu_button_theme.tres" id="2_bgsuy"]
|
||||
[ext_resource type="LabelSettings" uid="uid://bn06sljdiloor" path="res://resources/save_menu_label_settings.tres" id="2_i6d4q"]
|
||||
|
||||
[node name="SavePannel" type="Panel" unique_id=1536921001]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_lyly3")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=56335316]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer" unique_id=718817298]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="VBoxContainer/HBoxContainer" unique_id=2128647553]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
text = "选择存档"
|
||||
label_settings = ExtResource("2_i6d4q")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Spacer" type="Control" parent="VBoxContainer/HBoxContainer" unique_id=187185831]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 5.0
|
||||
|
||||
[node name="Button_NewSlot" type="Button" parent="VBoxContainer/HBoxContainer" unique_id=657984753]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme = ExtResource("2_bgsuy")
|
||||
text = "新建存档"
|
||||
|
||||
[node name="Button_Esc" type="Button" parent="VBoxContainer/HBoxContainer" unique_id=272892241]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme = ExtResource("2_bgsuy")
|
||||
text = "返回"
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer" unique_id=520657017]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
size_flags_stretch_ratio = 15.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/ScrollContainer" unique_id=1858690088]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="GroupContainer" type="VBoxContainer" parent="VBoxContainer/ScrollContainer/HBoxContainer" unique_id=1215509679]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[node name="SaveSlotList" type="VBoxContainer" parent="VBoxContainer/ScrollContainer/HBoxContainer" unique_id=1157397953]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[connection signal="button_up" from="VBoxContainer/HBoxContainer/Button_NewSlot" to="." method="_on_SavePanel_NewSlot_ButtonUp"]
|
||||
[connection signal="button_up" from="VBoxContainer/HBoxContainer/Button_Esc" to="." method="_on_SavePanel_Esc_ButtonUp"]
|
||||
@@ -0,0 +1 @@
|
||||
extends Panel
|
||||
@@ -0,0 +1 @@
|
||||
uid://b3kck4qod545u
|
||||
@@ -0,0 +1,55 @@
|
||||
[gd_scene format=3 uid="uid://d1fw0ofrshjir"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b3kck4qod545u" path="res://src/UI/Panels/SaveSlot.gd" id="1_gsy4a"]
|
||||
[ext_resource type="LabelSettings" uid="uid://bn06sljdiloor" path="res://resources/save_menu_label_settings.tres" id="2_lm8et"]
|
||||
[ext_resource type="Theme" uid="uid://btnjeju2d47x8" path="res://resources/save_menu_button_theme.tres" id="2_m8lv8"]
|
||||
|
||||
[node name="SaveSlot" type="Panel" unique_id=815772812]
|
||||
anchors_preset = 14
|
||||
anchor_top = 0.5
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_gsy4a")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=1394744552]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="SlotIndexLabel" type="Label" parent="HBoxContainer" unique_id=1779842797]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 1
|
||||
label_settings = ExtResource("2_lm8et")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer" unique_id=1166688104]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 15.0
|
||||
|
||||
[node name="SaveNameLabel" type="Label" parent="HBoxContainer/VBoxContainer" unique_id=391910928]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="SaveSlotInfo" type="Label" parent="HBoxContainer/VBoxContainer" unique_id=125642674]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="ButtonDelete" type="Button" parent="HBoxContainer" unique_id=250829961]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme = ExtResource("2_m8lv8")
|
||||
text = "删除"
|
||||
|
||||
[node name="ButtonLoad" type="Button" parent="HBoxContainer" unique_id=1197277104]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme = ExtResource("2_m8lv8")
|
||||
text = "▶"
|
||||
Reference in New Issue
Block a user